Live drop
Charizard · Base Set
4km away · first tap wins
List once and let the price drop until a nearby buyer taps Buy. No lowball DMs, no shipping drama, no Mintd checkout fee.
Pokémon · MTG · Yu-Gi-Oh! · One Piece · Raw, slabbed, or sealed. iOS + Android.
Supported in pilot
Pokémon
Magic
Yu-Gi-Oh!
One Piece
Searchable card catalogue, live price context where available, raw cards, slabs (BGS · PSA · CGC), sealed product, and custom listings.
Checkout
A$0
Mintd does not add a checkout fee. Buyers only cover transparent payment processing at checkout.
Seller payout
Listed price
Sellers receive the card price they listed after the protected handoff clears. No hidden Mintd cut.
Shop pilots
Free to test
Shops can list and sell during the pilot without paying Mintd. We are testing whether local demand is real first.
How it works
01
Sellers list from a real TCG catalogue instead of typing from scratch. Buyers can filter by game, set, condition, slab, and what is actually nearby.
02
TCGplayer and PriceCharting checks, provider chips, and price history charts sit beside listings so everyone can see whether a dropping price is actually good.
03
Sellers choose a ceiling and private floor. Buyers watch the live price drop, save cards to a watchlist, and get nudged when the number gets interesting.
04
Pay in-app, coordinate pickup in transaction chat, scan the one-time QR, photograph the card, and release the seller payout after the protected handoff window.
Why Mintd
Mintd is not a blank text box. The card catalogue and price layer pull from TCGplayer and PriceCharting signals where available so listings start structured, searchable, and anchored to the market.
Declining prices turn haggling into momentum. Buyers can wait, but someone else can buy first. Sellers stop answering the same lowball DM twenty times.
Buyers pay through Mintd, not a stranger's PayID or DMs. Sellers get paid after the handoff completes. Nobody has to trust screenshots.
Cards bend in transit. Slabs crack. Tracking disputes get ugly. Mintd is local-first: the card goes hand-to-hand, or not at all.
One-time QR token. Buyer's photo timestamp. Seller's confirm tap. Three independent signals say "this trade happened" — and a 24-hour window to flag anything wrong.
Listings are scoped to your city, with nearby browsing built around real-world pickup. We're not trying to be eBay; we're trying to be the LGS down the road, in your pocket.
Inside the app
Mintd is built for the part of card selling that usually lives across five browser tabs, three DMs, a spreadsheet, and a sketchy pickup plan. Price the card, find local demand, take payment, coordinate the handoff, prove the trade happened, and get paid from one flow.
Price intelligence
Charizard · Base Set
Near Mint · raw
$340
$420 start
PriceCharting
$332
30-day raw average
TCGplayer
$348
market price
Sellers see both sources in context, not one random line. Mintd shows source chips, history, the live listing price, and suggested start/floor guidance before the listing goes live.
Local demand
Radius
25km · 18 cards
Charizard · NM
$340
6km · 14 watching
Buyers do not browse a dead black map. They see nearby cards, distance, radius, watchers, and price-drop alerts, so local demand turns into actual pickup-ready buyers.
Deal room
Buyer taps Buy at $340
Mintd locks the listing and takes protected in-app payment. Seller stops receiving lowball messages.
Payment held
Buyer pays
$340 + processing
Seller sees
Paid · arrange pickup
Can meet at Ringwood LGS after 6?
Yep. Front counter, 6:15. I’ll bring the slab case.
Pickup location
Ringwood LGS · visible after payment
The exact handoff details stay inside the transaction, not scattered across public DMs.
1
Seller shows QR
2
Buyer photos card
3
Funds release
QR + photo proves the handoff happened.
If the card does not match the listing, the buyer can open a dispute during the protected window. If everything matches, the seller payout moves through Stripe.
Click the steps: Mintd turns “is this still available?” into a structured paid transaction with pickup, proof, dispute handling, and payout status.
Seller dashboard
Track live listings, sales, revenue, cancellations, seller setup, and payout status without building your own spreadsheet.
Custom listings
List slabs, bundles, signed cards, oddities, and sealed product even when the exact item is not in the catalogue yet.
Account controls
Manage identity details, payment methods, notifications, currency, appearance, and preferred price graph source from the profile area.
Smee guidance
First listing, first purchase, seller setup, and handoff steps are explained in-app so new traders are not left guessing.
For sellers
Your listing, over time
live · base set charizard
Start
$420
Live now
$310
1
Set your ceiling and private floor.
2
The live price drops on its own.
3
The first buyer to tap Buy wins.
You pick a ceiling + floor.
The price ticks down on its own — never below the floor.
First buyer to tap Buy pays whatever it says that minute.
Meet Smee
Smee pops up around Mintd to make listing, finding, and picking up cards feel friendlier.
For local shops and players
Mintd is platform-first: buyers find nearby cards, sellers list without lowball DMs, and shops can test local demand without paying Mintd to sell. We are talking to a small number of stores manually so the first listings, pickups, and handoffs are real.
Free shop listings
Pilot shops can list stock and receive normal marketplace traffic without a Mintd listing fee or checkout fee.
Founder setup help
We help photograph stock, create the first listings, and learn what makes the workflow practical for stores.
Local buyer loop
Shop QR codes, Discord drops, and FNM conversations help move nearby players into one local marketplace.
Simple pilot feedback
Shops get plain feedback on listings, buyer interest, watchlists, and what needs to improve before wider rollout.
Free to sell
Basic shop participation stays free while we prove people actually browse, buy, and meet locally.
Customer-first
The pilot is built around useful listings, clean checkout, and safe pickup, not cluttering the app.
Hands-on
Early shops are onboarded manually so the first inventory, payments, and handoffs get real support.
Measured
We track what matters first: listings, views, watchlists, completed handoffs, and shop/player feedback.
FAQ
Mintd is in a controlled pilot, starting around Ringwood and Melbourne east. First access is through Discord and direct invites so we can seed real listings, test checkout and handoff, and fix rough edges before opening wider.
Local buyers, collectors, sellers, and shops who can realistically meet around the pilot area. If you are outside Melbourne east, still join and tell us your city - it helps decide where Mintd opens next.
Not at first. The pilot starts with founder-controlled supply, trusted local sellers, and shop conversations so the first handoffs are easy to support. P2P selling opens wider once the flow is behaving in real trades.
Local pickup keeps the pilot tight. Buyers can inspect the exact card, sellers can prove the handoff, and we can learn from real face-to-face trades before adding more complexity. Shipping is out of scope for the pilot.
Sellers choose a starting price and a private minimum. The listing drops in steps over its window, and the first buyer to accept the current price gets it. No bidding war, no "what's your best?" thread, and no public reserve price.
Mintd uses a structured card catalogue and price signals from providers such as TCGplayer and PriceCharting where available. In the pilot, price data is guidance for better listings, not a guaranteed appraisal.
Do not complete the handoff if the card, condition, slab, or sealed product does not match the listing. The buyer checks before confirmation, and pilot issues are reviewed manually so we can tighten the flow before wider access.
Yes. After checkout, the transaction stays attached to chat, pickup details, QR handoff, and support context. During the pilot, Discord is also the fastest way to flag rough edges or ask for help.
Mintd does not add a marketplace or checkout fee during the pilot. If a paid checkout is used, the buyer sees the card price plus payment processing before paying, and the seller receives the listed card price after the handoff clears.
Sellers taking paid checkout need account and payout onboarding, including the identity details required by the payment provider. We will keep pilot onboarding hands-on rather than throwing everyone into a self-serve flow at once.
The pilot is about trust and liquidity first. Mintd is not charging buyer, seller, or shop marketplace fees for basic participation. Any future shop tools or promotion will come only after local buyer attention is real, not as hidden checkout fees.
The pilot focuses on Pokémon, Magic: The Gathering, Yu-Gi-Oh!, and One Piece, with raw cards, graded slabs, sealed product, and custom listings where the details can be captured cleanly.
Yes. Shops around the pilot area can help test inventory, local demand, and pickup workflows. We are keeping shop onboarding hands-on first, not launching a self-serve business portal before we know what stores need.
If the pilot proves people will actually list, buy, meet, and complete handoffs, Mintd opens wider only where there is enough local demand. If something feels clunky, we fix it before scaling it.
Early members see the first seeded drops, shops can test local demand, and the first Ringwood/Melbourne east trades can happen without hidden marketplace fees.